Qualcomm partners with Razer on launch of dev-focused G3x Gen 1 gaming platform

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Qualcomm has launched its Snapdragon G3x Gen 1 gaming platform to power a new generation of dedicated gaming devices. And gaming lifestyle brand Razer has partnered with Qualcomm on a handheld gaming developer kit powered by G3x processors.

Qualcomm said the Snapdragon G3x Gen 1 gaming platform offers performance to play all Android games, play content from the cloud gaming library, stream games from home console or PC, and enjoy entertainment from your favorite Android apps.

The first concept device, pictured above, is available today as part of a handheld gaming developer kit powered by the first generation of the Snapdragon G3x. Qualcomm showed off the platform, which it sees as a kind of exciting gaming rig for mobile players, at its annual Analyst event in Hawaii.

The Snapdragon G3x Gen 1 gaming platform is a purpose-built platform for leveling gaming on mobile devices. The platform brings together Snapdragon Elite gaming technology to create a premium range of dedicated customer gaming products.

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Above: Qualcomm Snapdragon G3x will power a new generation of mobile gaming devices.

Image Credit: Qualcomm

The Snapdragon G3x platform features a Qualcomm Adreno Graphics Processing Unit (GPU) at 144 frames per second (compared to 60 frames per second for many mobile phones) and a 10-bit high dynamic range (HDR) for 4K gaming. More than a billion shades of color.

And Qualcomm said Snapdragon sound technology is optimized for quality, latency and robustness so gamers can point to opponents and hear all the actions around them. With the support of AKSys, it provides a definite touch to controller mapping technology to enable the use of built-in controllers in a wide range of games.

He also has extensive experience tethering a multi-screen, XR viewer via USB-C via a Snapdragon G3x powered device. It also allows the device to act as a companion controller for 4K display televisions.

Developer Kit

Above: Razor helped design this hardware kit, which companies can use to field their own mobile gaming handhelds.

Image Credit: Qualcomm

To showcase the platform, Qualcomm Technologies partnered with Razer to create the first Snapdragon G3x handheld gaming developer kit, available only to developers starting today. Razer prides itself on creating designs that gamers love, and its entire brand is built around a gaming lifestyle.

“Razor is excited to partner with Qualcomm Technologies and to support them in introducing new cutting-edge technologies to the global gaming industry,” Razr CEO Min-Liang Tan said in a statement. Together, Qualcomm Technologies and Razer will guide with new and innovative solutions that will push the boundaries of loyalty and quality available in portable gaming, changing the way these games are experienced. “

The dedicated handheld developer kit was designed to support features such as a 6.65-inch OLED display with full HD + resolution and 10-bit HDR around the Snapdragon G3x platform. The screen can work up to 120hz.

Qualcomm said the device could provide consistent performance by enabling long-running play on the most demanding titles. It has a 5MP / 1080p60 webcam with two mic which players can use as a broadcasting tool to play and stream games to their audience.

The device also has 5G mmWave and Sub-6 and Wi-Fi 6E for low latency, fast uploads and downloads and the fastest connectivity for the most reliable connection. And it was designed for easy controls and comfortable gameplay over an extended period. The developer kit also includes built-in controller mapping from AKSys, giving the controller a definite touch to mapping technology so that it can use the built-in controller in a variety of games.

On this device, you can play original Android titles or stream your favorite games from your favorite cloud gaming platform like Microsoft’s Game Pass Ultimate. And you can also access your Steam game library on the go.

In a press briefing, Mikah Knepp, senior director of product management at Qualcomm, said there are 2.5 billion mobile gamers in the world and $ 175 billion comes from the ઉદ 90 billion to $ 120 billion mobile game revenue from the game industry. The share of mobiles continues to grow, and by comparison, the film industry generated less than $ 45 billion in 2020.

Above: Small chips power large mobile gaming handhelds.

Image Credit: Qualcomm

“We’ve seen a huge amount of migration into the mobile gaming space for a number of reasons,” Knepp said. “And one thing we noticed is that we considered people console gamers, PC gamers or mobile gamers. That is no longer true. When we talk to people who are PC gamers, you know they’re going to spend a dozen hours a week on PC but they’re going to spend about five or six hours a week on their phones. “

People play games whenever they get the chance, and that’s why there are more cross-platform games like Fortnight, Minecraft, Roblocks and Call of Duty.

Qualcomm is now building this because there are not enough custom game devices in the mobile space. And the kit will enable more hardware companies to launch such devices, he said.

The hardware prototype has controllers dedicated to better control and loyalty and a larger, unobstructed field of play – thumbsticks and buttons. Knepp said it would take time to equip the developer community and enable them to create games for the device. Once it’s prime, hardware companies can create gaming hardware for customers to enjoy.

“We’re at a tipping point where we feel there are opportunities to create unique gaming experiences and platforms, especially for gaming devices,” Knepp said.

The device has a user interface that lets you easily navigate between your favorite games and a variety of games. Asked whether the model looks like a steam deck or a Nintendo Switch, Knepp said there is plenty of room in the market for a variety of designs, and the kit’s distinctive identity is as a dedicated mobile gaming device.

Asked whether Qualcomm would consider launching a gaming handheld on its own, Knepp said, “We are a chipset company. Not a device company. “He said the partners would do it.

“We believe that once they get their hands on this, the sky will be the limit,” Knepp said.

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